![]() Your choice of side mission can be limited by how far you’ve progressed through the story, but you’ll often have at least a couple of opportunities to stray from the beaten path if you desire. ![]() Some of these are story missions that drive the plot forward, but others can be side missions that provide you with a specific reward upon completion, or bounties, that give you extra cash to play with and occasionally a weapon or particular upgrade. From here, you can buy weapons and upgrades, talk to NPCs, and get given different missions to complete. In Shadow Warrior 2, Lo Wang is in possession of what he calls the Wang Cave, which serves as a home base on Dragon Mountain. Shadow Warrior 2 is an example of a sequel that expands greatly upon its predecessor, as instead of a series of fairly linear levels, you’re not given more freedom of choice over how you progress through the game. You’ve got a Borderlands style weapon-management system, gunplay and combat reminiscent of Serious Sam, and a sense of humor fairly similar to Duke Nukem, but not quite as cringe worthy. I found a similar thing to be true with Shadow Warrior 2, though this isn’t intended to be a criticism. Someone much more eloquently than me once said that, as you get older, new people you meet get reduced down to smaller parts that remind you of people you already know. Despite this, publisher Devolver Digital saw fit to green light a sequel, and so we now have Shadow Warrior 2, which continues Lo Wang’s story and gives players a further chance to indulge in some first-person mayhem. Developed by Polish studio Flying Wild Hog, Shadow Warrior was an entertaining mix of fast-paced action and over-the-top humor, and perhaps didn’t do as well commercially as it should have. If you look at a list of the most underrated games of this current console generation, there’s a good chance that 2013’s Shadow Warrior will appear somewhere.
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